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    <title>Nancy Nicolaisen's Weblog</title>
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Artima Weblogs is a community of bloggers posting on a wide range of topics of interest to software developers.
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    <title>The  Earth is Always Flat Where You’re Standing</title>
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LongPause.  Deep  breath. Story resumes.  Well, yes, it’s  been a busy few months in the small, mobile devices field, what with being up  to the eyebrows in day-in, day-out, day-job kinds of things.
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    <title>Interview with Handango's Will Pinnell</title>
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For entrepreneurial software developers weighing the risks and benefits inherent in the mobile market, getting product to the customer is a key concern. It's clear you won't get much help from carriers, who seem to be convinced that software is just something they give away in order to help sell phone plans.  That's the bad news.
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  <item rdf:about="http://www.artima.com/weblogs/viewpost.jsp?thread=226394">
    <title>You’re Just My Type</title>
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I’ve been doing this job for decades and I can’t remember a time when people weren’t carrying on about data types.  To my way of thinking, this hysteria has often resulted in overdesigned solutions that are so safe it isn’t actually practical to use them.  Sort of like wearing a seat belt while sitting at the kitchen table.
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    <title>The Errors of Our Ways</title>
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The main job of a phone, after all, is to behave in a phone-like manner: always connected, always on and always available.  If application failure could preempt these canonical device behaviors, we’d have, um..Windows.  But we don’t.  Thus, an incorruptible safety net is required, and we get this from the Symbian Leave architecture.
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If you have C++ background and some experience with Model-View-Controller architecture, the structure of a basic Symbian GUI app will be surprisingly familiar.
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I caught up with Mr. Carney last week and quizzed him on mobile development issues, as seen from the Symbian perspective.
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    <title>Setting Up for Emulation</title>
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You can learn a lot from observing little kids: Avoid the people your dog dislikes; chasing the cat is more fun than catching it; and ALWAYS look between the bread before you bite the sandwich.  This last, in a nutshell, is why Symbian C++ developers need emulators.
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    <title>Setting Up</title>
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For starters, two stipulations: One from me, one from Voltaire.  Me: &amp;quot;I love Eclipse.&amp;quot;  Voltaire: &amp;quot;There can be no disagreement in matters of taste.&amp;quot; Or alternatively, as expressed by my mom: &amp;quot;To each his own.&amp;quot;  So now that this deeply personal matter has been aired, let’s walk through a setup of my favorite Symbian Dev Tools.
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    <title>Symbinia, Chapter 0</title>
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This is a blog about Symbian: What it is, why you should care, and every little thing about how to play there as a developer. First, a confession. I love small systems programming.  Crazy about it. Stunned that I actually get paid to do this.  So there you have it.  We all have our quirks, I suppose.  Enough about me.  Let’s talk Symbian.
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