> > Yes, and the code takes hours to run. It's not fun > when > > something is attacking item 99 million out of 100 > million > > and blows up on a stupid typo because it just happens > to > > hit a codepath that the first 98,999,999 items didn't > > hit. > > No one uses interactive development? I am surprised.
Can you explain how that would make a difference in this context? If it takes hours to hit the problem why would interactive development make that faster?