Re: To Plan or Not to Plan
Posted: Jan 29, 2004 3:40 AM
>To worry about tomorrow is to detract from your work today.
This is almost like a play with words and logic.
*Thinking* about tomorrow (or the future) is not the same as *worrying* about tomorrow. One is clearly a negative view of it.
>Time you spend thinking about tomorrow is time you're not >spending thinking about what to do today.
Well, that's ok, because you saved time yesterday when you thought about today! :-)
It's just like instruction pipelining!
It just sounds like a play with words for not having to plan for the future. People are lazy by their nature, but sometimes it's good to do some work now to avoid making work in the future, but as with all things, having a balanced view is better than being extreme in any direction. (There was a mentioning of Zen, think of Ying/Yang)
Being extreme is easy, you don't need to balance...
>There's something about syntax that makes it very precise >for reading. I love photography. A photograph will tell a >story. But words tell a story even better. Words are more >versatile. You can paint a verbal picture that's much >richer than you can photograph.
Syntax is the grammar, structure, or order of the elements in a language statement.
What do you mean by saying it makes it very precise for reading?
Ward, you draw very strange conclusions about words and pictures. How can you say that words are more versatile, for whom are words more versataile?
Words and pictures will tell different storys for different people, words in particular mean very different things to different people depending on culture etc, but pictures
on the other hand usually can communicate feelings across cultures.
It's interesting that you use words to 'paint'! This probably means that you internally create pictures when you read words, and will experience this as telling the story better as you get to chose the pictures!
>Grandma Moses didn't paint that way.
Well, first of all we don't know what Grandma Moses paintings looked like!
And if you draw the parallel to puzzles. Try assembling a
puzzle without know what the final picture will look like!
I'm not against XP, I think there are many good things to learn from it. Still I get the feeling it is better applied without the 'extreme' part of it and what it really wants to convey is the 'get dirty and get the work done' idea.