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Lightweight threads win again

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
Lightweight threads win again Posted: Jun 8, 2006 6:24 AM
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This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: Lightweight threads win again
Feed Title: Cincom Smalltalk Blog - Smalltalk with Rants
Feed URL: http://www.cincomsmalltalk.com/rssBlog/rssBlogView.xml
Feed Description: James Robertson comments on Cincom Smalltalk, the Smalltalk development community, and IT trends and issues in general.
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Latest Agile Buzz Posts by James Robertson
Latest Posts From Cincom Smalltalk Blog - Smalltalk with Rants

People just keep figuring out that things we did in Smalltalk a long time ago have merit:

SecondLife is using Mono in a non-conventional way, which I like to think is one of the benefits of having an open source engine, they have added a micro-threading implementation.

Microthreading was necessary because some of their simulations are made up of thousand of threads/routines, and using the default threads in Mono (which are mapped to operating system threads) would have been too heavy.

That's why BottomFeeder can spawn a thread per feed, even when subscribed to hundreds of feeds - because they don't map down to OS threads.

Read: Lightweight threads win again


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