Rob wheeler
Posts: 39
Nickname: rob1978
Registered: Jan, 2007
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Re: for loop
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Posted: Jan 16, 2007 5:20 AM
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import element.*; import java.awt.Color; public class MyAssignment { public static void main(String[] args)
{ DrawingWindow dWin=new DrawingWindow(300,300); Rect myRect0 = new Rect(0,0,300,150); dWin.setForeground(Color.cyan); dWin.fill(myRect0); for (int x = startValue (5); y < maxValue (5); dia += incrementValue(5)) { //do something useful }
Circle sun = new Circle(150,150,35); dWin.setForeground (Color.yellow); //dWin.fill(aCircle); sun Drawsun1 = new sun(); Drawsun1.drawImage(dWin,150,150,37); Drawsun1.drawImage(dWin,150,140,38); Drawsun1.drawImage(dWin,150,130,39);
Drawsun1.drawImage(dWin,150,120,40);
//DrawLights.drawImage (dWin,50,70);
Rect myRect3 = new Rect(0,150,300,150); dWin.setForeground(Color.blue); dWin.fill(myRect3);
Lights DrawLights= new Lights(); Rect myRect1 = new Rect(40,60,60,120); dWin.setForeground(Color.black); //1st building set n balck/ fill dWin.fill(myRect1); dWin.drawLine(40,60,70,30); dWin.drawLine(100,60,70,30); Rect myRect2 = new Rect(200,60,60,120); dWin.fill(myRect2); dWin.setForeground(Color.black); dWin.drawLine(200,60,230,30); dWin.drawLine(260,60,230,30); dWin.drawLine(100,140,200,140);
DrawLights.drawImage (dWin,50,70);
DrawLights.drawImage (dWin,50,90); DrawLights.drawImage (dWin,50,110); DrawLights.drawImage (dWin,50,130); DrawLights.drawImage (dWin,50,150); DrawLights.drawImage (dWin,80,70);
DrawLights.drawImage (dWin,80,90); DrawLights.drawImage (dWin,80,110); DrawLights.drawImage (dWin,80,130); DrawLights.drawImage (dWin,80,150); DrawLights.drawImage (dWin,210,70);
DrawLights.drawImage (dWin,210,90); DrawLights.drawImage (dWin,210,110); DrawLights.drawImage (dWin,210,130); DrawLights.drawImage (dWin,210,150);
DrawLights.drawImage (dWin,240,70);
DrawLights.drawImage (dWin,240,90); DrawLights.drawImage (dWin,240,110); DrawLights.drawImage (dWin,240,130); DrawLights.drawImage (dWin,240,150);
}
} This is how i set it out and it just shows me errors, was going quite well till we had to make things move
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