Third Edition
eBook Published
April 21, 2016
859 pages (eBook)
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A comprehensive step-by-step guide
by Martin Odersky, Lex Spoon, and Bill Venners
This book is the authoritative tutorial on the Scala programming
language, co-written by the language's designer, Martin
Odersky.
This third edition has been updated to cover new features up to and including Scala version 2.12.
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Published
November 26, 2014
264 pages
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The fun path to deeper understanding
by Andrew Phillips and Nermin Šerifović
Scala Puzzlers is a collection of puzzles
that provide an entertaining and instructive
way to understand the Scala language
better.
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Published
May 24, 2013
529 pages (eBook)
XXVII, 521 pages (Paper book)
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Building reliable software in a multi-core world
by Derek Wyatt
Writing truly concurrent software on the Java Virtual Machine just got a whole lot easier. The
Akka Toolkit takes the sting out of coding for multiple cores, multiple processors, and even multiple
machines.
Akka Concurrency will show you what it means to design and write software in the paradigm of Akka. You'll learn how
to think about your software in new and exciting ways that will allow you to express your designs
naturally, allowing you to focus on the business of your software more than on the concurrency of it.
This book picks up where the Akka documentation leaves off, exploring the how and the why of Akka, in a way
that will empower you to grow your applications to new levels of scalability, responsiveness, and performance.
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Published
June 16, 2014
137 pages (eBook)
148 pages (Paper Book)
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Property-based testing on the Java Platform
by Rickard Nilsson
ScalaCheck: The Definitive Guide explains the big ideas behind ScalaCheck, and shows how to use it effectively to write tests
at the higher level of property specifications.
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Last revised
April 2, 2015
409 pages
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by Scott Meyers
This PDF document consists of Scott Meyers' extensively annotated
presentation materials for his training course on C++11 and C++14. This
intensively technical seminar introduces the most important new features in
C++11 and C++14 and explains how to get the most out of them.
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Last revised
April 2, 2015
320 pages
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by Scott Meyers
An in-depth examination of C++, its costs compared to C,
and how it can be effectively applied in embedded
systems.
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PrePrint Edition
Version 3
Published
August 23, 2013
212 pages
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Managing scale and complexity
by L. G. Meredith
Monadic Design Patterns for the Web aims to demystify the monad. Using web applications as an example, this book will
show you how you can apply monadic design patterns to help you solve practical, real-world programming problems. Reading this
book will arm you with important techniques that will help you manage complexity.
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First Edition
Published
March 25, 2011
228 pages (eBook)
XXIII,213 pages (Paper Book)
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Transform how you hire software professionals
by Sean Landis
Hiring software professionals is a difficult problem, but few books exist on this specific topic. This book presents a fresh approach that is tested by fire: developed by the author in over twenty years of experience hiring software professionals at both small companies and large. Drawing on principles from the "agile" software movement, this book offers a different way to think about hiring.
This book will provide principles and techniques that will help you to hire the best software professionals.
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First Edition
Published
January 31, 2012
187 pages (eBook)
XXV, 169 pages (Paper book)
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Concurrent programming for the multi-core era
by Philipp Haller and Frank Sommers
Actors in Scala is the authoritative guide to programming with the actors framework of Scala's standard library, co-written by the creator and lead maintainer, Philipp Haller. The book provides a comprehensive introduction to the actor model of concurrency and shows how Scala's actors enable you to build efficient, scalable, and robust concurrent software for the JVM.
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First Edition
Published August 14, 2010
295 pages (eBook)
XVI, 288 pages (Paper Book)
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Graphics and animation for better user interfaces
by Chet Haase
This book is the authoritative guide to graphics and animation in Flex 4: the fun stuff! Written by Chet Haase, an engineer on the Adobe Flex team and
coauthor of Filthy Rich Clients, this book will teach you the
graphical and animation technologies in Flex 4 that enable better user experiences.
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