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by Fred Grott.
Original Post: Testing MIDLETs w/o Devices-J2ME
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You may be wondering how I am testing the MIDLET for my MoonBuzz game
without devices by just using emulators to ensure it runs on physical
devices. This is where my Sales Channel Pumping strategy comes into full
light.
I am always entering the game within a Handset Vendor
channel first to take advantage of their testing on physical device
certification programs. This ensures full functionality of game on the
target handset after I have completed all my emulator tests on the final
build.
Then and only then will I place my J2ME Game within a sales
Channel like Handango to maximize
my revenue. Because I am placing my game in handset vendor sales channels
first, I have to pay particular attention to useability issues such as
human langauge translation, graphics, sounds, and shakes that handset
vendors look for in games.
That is one important aspect of J2ME
devlopement in that your activities and strategies in coding and porting,
pumping sales channels, useability for end user, and etc are
inter-dependent upon one another.
The disadvantage is currently
Asia handset vendors do not have physical device testing certification
programs for J2ME games and applications. Which is why I have to maximize
my revenue at this step to be able to support obtaining Asian Handset
devices to physically test my games.