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Stop and Pause in J2ME Games

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Fred Grott

Posts: 4361
Nickname: shareme
Registered: Jan, 2003

Fred Grott is Lead Developer-CEO of ShareMe Technologies LLC -The Mobile Future
Stop and Pause in J2ME Games Posted: Jul 17, 2003 11:41 AM
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Original Post: Stop and Pause in J2ME Games
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Looks like I will have to implement some type of infastructure for replay, mainly because when you have incoming sms and phone calls the game is paused and has to be able to continue from a saved state. Lets see the format should be:

TimeOfPause
PositionOfGameCharacter
SpeedOfGameCharacter

Bascially it should be stored in one record using record filters and aprsing to read the different items. It could then be expanded in a later veersion of my 2D Game Framework into records that represent different game events in a gameTimeLine.

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