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by Fred Grott.
Original Post: MoonBuzz Progress Report-J2ME
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Okay, my RMS class is finally fully refactored, I hope. On the emulator
front, I have emulators for most devices including also i-mode /FOMA and
BREW and thus have about 90% coverage of all devices.
In next few
days will be finishing HighScores and Level screen class code along with
the final refactoring/rewrite of the gameEngine code to support pauses and
fully setable Frames Per Second. The FPS feature will be used on builds
per device series to modify FPS specific those devices to improve user
playability.
The porting order for August is Motorola, Nokia,
Vodafone, Siemens, and etc with the only code changes besides scaling the
screen images is the calls to closed apis for shakes/vibrations. The
sales channel order is also mirroring the porting order slightly with
Motorola first through MicroDevNet.com's free testing then Nokia's
Tradepoint, then Vodafone through their August Game Contest, and etc.