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STR-Crazy: Improving the OpenGL-based Java 2D Pipeline

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Scott Delap

Posts: 1154
Nickname: scottdelap
Registered: Sep, 2004

Client / Server application developer.
STR-Crazy: Improving the OpenGL-based Java 2D Pipeline Posted: Mar 12, 2005 4:44 PM
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STR-Crazy: Improving the OpenGL-based Java 2D Pipeline
As most developers are already aware, an OpenGL-based Java 2D pipeline (henceforth known as "the OGL pipeline") was included in JDK 5.0 for improved rendering performance. While the OGL pipeline was a big step forward for rendering performance of complex operations (think transforms, compositing, gradients, etc), it was not nearly as robust as our existing X11- and DirectX-based pipelines. This meant that users evaluating their apps with the OGL pipeline enabled would see frequent crashes and rendering artifacts. Five steps forward, 3 steps back

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