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Terra Caines

Posts: 65
Nickname: terraff
Registered: Feb, 2008

Terra's blog on creating a 3d tactics game in python
PHP/Coldfusion/ruby/etc and object oriented programming Posted: May 18, 2014 8:10 AM
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This post originated from an RSS feed registered with Python Buzz by Terra Caines.
Original Post: PHP/Coldfusion/ruby/etc and object oriented programming
Feed Title: Terra's blog
Feed URL: http://terracaines.blogspot.com/feeds/posts/default?alt=rss
Feed Description: I am developing a open source 3d tactical game in python. This is showing the steps.
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Recently there has been a trend where all the web scripting languages have added in object oriented programming and all the developers of those languages are starting to try and make object oriented designs.

The big problem they seem to have is that they have learned their design off of relational databases and they don't really get that java has been wrestling with the object oriented/relational mismatch for 10+ years.

So they don't really get the advantages of mapreduce/nosql/etc aside from the fact that they have heard that it scales.  But on a more fundamental level it is about having one design rather than two designs that mismatch.

http://www.reddit.com/r/programming/comments/25su19/tdd_is_a_feedback_tool_not_a_religion/

Has a very good comment that basically describes the issue
  • someone comes up with an idea
  • others like the idea
  • The less experienced use said idea to avoid making actual decisions
  • The more experienced use it as another tool to make better decisions in general
  • eventually the less experienced become experienced and start realizing the idea isn't the panacea they thought it was
  • There's a backlash and lots of infighting
  • It eventually settles down and everyone tends to have a more pragmatic idea of when it's best to apply the idea, and when it isn't. When it works, and when it falls down (and why). In other words, all of the infighting had a net positive effect.
  • Someone comes up with an idea...
  • Ad Nauseum.

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