M - I - CEEEEE
It seemed only appropriate that I finish the ScrollingCanvas discussion.
People wanted to know how to have a Canvas that they could scroll.
But there is a secret I have been hiding since the very beginning. There was no need to make a special Canvas like pane with scrollbars!
I undertook the discussion since it would reveal the workings of borders and interior decorations. In particular, the details of how a custom widget creator would add scrollbar support to a new pane. As we already saw, there is a lot of work to do, and there was a bunch more to go... Probably about 3 or 4 postings worth.
But those details are now moot.
K - E - YIIIIIII
Never fear though. For those who want to do this or something similar with Widgetry here is the secret I was hiding:
You can already do this with a Form and a Canvas!
You see, a Form already has a #contentsExtent:. Just like we were starting to put on our ScrollingCanvas!
So, all one has to do is create a Form with a
#contentsExtent
, put a Canvas inside it with its frame fully attached, and then do some simple drawing calculations.
M - O - U - S - EEEEE
Here's the code:
Smalltalk defineClass: #ScrollingCanvasFormWork
superclass: #{Widgetry.UserInterface}
indexedType: #none
private: false
instanceVariableNames: 'form canvas '
classInstanceVariableNames: ''
imports: 'private Widgetry.*'
category: '(none)'
Standard stuff there.
createInterface
form := Form new.
form frame: (FractionalFrame
fractionLeft: 0.05
right: 0.95
top: 0.05
bottom: 0.95).
self addComponent: form.
canvas := Canvas new.
canvas frame: FractionalFrame fullyAttached.
form addComponent: canvas.
See that? I created the Canvas, gave it a FractionalFrame, fully attached, and put it in the Form.
hookupInterface
form contentsExtent: 500 @ 500.
form allScrollbars: true.
canvas drawActionBlock:
[:aGraphicsContext :pane |
| oldLineWidth oldPaint offset enclosingForm |
enclosingForm := pane enclosingPane.
offset := pane scrolledOffset negated.
oldLineWidth := aGraphicsContext lineWidth.
oldPaint := aGraphicsContext paint.
aGraphicsContext lineWidth: 5.
aGraphicsContext paint: ColorValue red.
aGraphicsContext
displayLineFrom: offset
to: offset + enclosingForm contentsExtent.
aGraphicsContext lineWidth: 10.
aGraphicsContext paint: ColorValue blue.
aGraphicsContext \
displayLineFrom: (offset x @ (offset y + pane enclosingPane contentsExtent y))
to: (offset x + pane enclosingPane contentsExtent x @ offset y).
aGraphicsContext paint: oldPaint.
aGraphicsContext lineWidth: oldLineWidth].
Here I tell the Form to have a big contentsExtent... Just like we were doing with our ScrolledCanvas.
In our drawActionBlock: we get the enclosing pane, the Form, so we can get its contentsExtent. Then we get the Canvas' #scrolledOffset.
When you are in any pane, you can ask it what its
#scrolledOffset is. That value is
0 @ 0 when the pane is just in a window. But if it is in a Form, or in a Form in a Form, the value will be the total amount of scroll offset that any higher enclosing forms may be affecting the pane in any way.
The #scrolledOffset is always a value less than or equal to 0 @ 0. Why we get and use the negated value is an important but now boring detail.
Here it is in action:
Good Night Boys And Girls
Well, that's it! No more blog postings about Widgetry. No more blogging for me at all.
I personally feel that Widgetry was and is a success. Unfortunately we never had enough resources to get it out sooner, nor in June when it went 1.0, enough resources to create the Tools to support it.
Widgetry is now part of that statistic of projects that have failed. Not because of technical merit, but due to wider circumstances.
And So It GoesSames