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Combining OpenGL and CairoGraphics

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
Combining OpenGL and CairoGraphics Posted: Apr 9, 2008 7:24 AM
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This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: Combining OpenGL and CairoGraphics
Feed Title: Michael Lucas-Smith
Feed URL: http://www.michaellucassmith.com/site.atom
Feed Description: Smalltalk and my misinterpretations of life
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Recently I've been trying to make a game in VisualWorks using OpenGL and FMODEx. It's very fun and a good spare time project. FreqWars, the game I'm making, is coming along nicely with multiplayer support now.

I stumbled upon a project called perfectstorm which is a Lisp game using OpenGL and CairoGraphics. This intrigued me because it sounded very similar to what I'm doing in Smalltalk.. except in Lisp.

One thing they've done that I hadn't done was to come up with a nice high quality way to produce textures. They use CairoGraphics! .. which is great, because Travis Griggs has already hooked up CairoGraphics to VisualWorks. So below is a short demonstration of a scene rendering 6 textures for the 6 sides of a cube using CairoGraphics.. redrawn and animated every frame.

OpenGL-20080408-CairoGraphicsTextures.mov

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