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OpenGL Lesson #6 - Animation

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James Robertson

Posts: 29924
Nickname: jarober61
Registered: Jun, 2003

David Buck, Smalltalker at large
OpenGL Lesson #6 - Animation Posted: Sep 7, 2008 9:14 PM
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This post originated from an RSS feed registered with Agile Buzz by James Robertson.
Original Post: OpenGL Lesson #6 - Animation
Feed Title: Michael Lucas-Smith
Feed URL: http://www.michaellucassmith.com/site.atom
Feed Description: Smalltalk and my misinterpretations of life
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I'm slowly building up lessons for the new OpenGL and I've just finished off Lesson #6. This lesson is about animation. It's worth noting that all of these lessons are completely fixed-function free. That means they use only non-deprecated functions and defines in OpenGL 3.0, making the lessons future proof.

Here is a video of Lesson #6 running. Note the momentum as the pyramid turns, this is done using "jobs" which are semaphore swapping Smalltalk processes used to give high quality control over animation.

OpenGL-20080907-Lesson06-Animation.mov

Read: OpenGL Lesson #6 - Animation

Topic: Hibernate Bites... (revisited) Previous Topic   Next Topic Topic: Smalltalk Daily 9/5/08: Modeless Editing

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