There are two interesting stories floating around about Flash and the iPhone. First, "Apple slams the door":
Apple still maintains that Adobe Flash is too resource-intensive and has expressed concern about the performance impact it might have on the iPhone experience. Rather than embracing Adobe Flash Apple recommends that developers rely on different existing Web standards to deliver similar interactivity.
But then I ran across this from Adobe:
"We are ecstatic to announce that we're enabling you to use your Flash development tools to build applications and compile them to run natively on the iPhone," said John Loiacono, head of Adobe's Creative Solutions business unit, who made the announcement at Adobe Max.
Apparently, they have some kind of pre-compilation thing going. Not sure what that even means yet (and the article is short on details), but I think it's time for Apple to recognize that allowing Adobe to have a development toolset for the iPhone won't hurt them. In fact, trying to keep Flash off the iPhone might start driving people to alternative devices.
In that vein, I liked Adobe's wrap up statement on that:
The only two devices they could not get Flash running on, they said in the video, were the iPhone and an old rotary-dial telephone.
Heh
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