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Low Defect Rates

1 reply on 1 page. Most recent reply: Jan 15, 2009 8:34 PM by hesslei C

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Keith Ray

Posts: 658
Nickname: keithray
Registered: May, 2003

Keith Ray is multi-platform software developer and Team Leader
Low Defect Rates Posted: Jan 23, 2004 8:21 PM
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This post originated from an RSS feed registered with Agile Buzz by Keith Ray.
Original Post: Low Defect Rates
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Feed Description: Keith Ray's notes to be remembered on agile software development, project management, oo programming, and other topics.
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Martin Fowler writes about a few XP projects he's aware of that have very low defects rates: one bug report per month, or even one bug report per year. Whenever I've mentioned such a thing to people in the past (there's been a few other projects reporting significant reductions of bug-rates when they started doing XP - the ones Fowler mentions are new to me), they can't believe if. Their immediate reaction to reply with a comment like: "yeah, because they have no users or no software", or suggest that the people reporting these bug-rates are lying.

As I've mentioned before, Weinberg's Laws of consulting: ""In spite of what your client may tell you, there is always a problem.... Never promise more than a ten percent improvement. (If it were possible to achieve more than a ten percent improvement, there must have been a problem, but there isn't a problem, so...)"

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hesslei C

Posts: 3
Nickname: hesslei
Registered: Aug, 2008

Re: Low Defect Rates Posted: Jan 15, 2009 8:34 PM
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When people talk about Extreme Programming, they often focus on such things as its adaptive planning style, or its evolutionary approach design. One small but growing trend that particularly interests me is the small but growing number of XP projects that have very low defect rates, by which I mean less than one production bug per month.

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