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Bliki: TellDontAsk

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Martin Fowler

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Nickname: mfowler
Registered: Nov, 2002

Martin Fowler is an author and loud mouth on software development
Bliki: TellDontAsk Posted: Sep 5, 2013 9:04 AM
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Original Post: Bliki: TellDontAsk
Feed Title: Martin Fowler's Bliki
Feed URL: http://martinfowler.com/feed.atom
Feed Description: A cross between a blog and wiki of my partly-formed ideas on software development
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Tell-Don't-Ask is a principle that helps people remember that object-orientation is about bundling data with the functions that operate on that data. It reminds us that rather than asking an object for data and acting on that data, we should instead tell an object what to do. This encourages to move behavior into an object to go with the data.

Let's clarify with an example. Let's imagine we need to monitor certain values, signaling an alarm should the value rise above a certain limit. If we write this in an "ask" style, we might have a data structure to represent these things…

class AskMonitor...
  private int value;
  private int limit;
  private boolean isTooHigh;
  private String name;
  private Alarm alarm;

  public AskMonitor (String name, int limit, Alarm alarm) {
    this.name = name;
    this.limit = limit;
    this.alarm = alarm;
  }

…and combine this with some accessors to get at this data

class AskMonitor...
  public int getValue() {return value;}
  public void setValue(int arg) {value = arg;}
  public int getLimit() {return limit;}
  public String getName()  {return name;}
  public Alarm getAlarm() {return alarm;}

We would then use the data structure like this

    AskMonitor am = new AskMonitor("Time Vortex Hocus", 2, alarm);
    am.setValue(3);
    if (am.getValue() > am.getLimit()) 
      am.getAlarm().warn(am.getName() + " too high");

"Tell Don't Ask" reminds us to instead put the behavior inside the monitor object itself (using the same fields).

class TellMonitor...
  public void setValue(int arg) {
    value = arg;
    if (value > limit) alarm.warn(name + " too high");
  }

Which would be used like this

    TellMonitor tm = new TellMonitor("Time Vortex Hocus", 2, alarm);
    tm.setValue(3);

Many people find tell-don't-ask to be a useful principle. One of the fundamental principles of object-oriented design is to combine data and behavior, so that the basic elements of our system (objects) combine both together. This is often a good thing because this data and the behavior that manipulates them are tightly coupled: changes in one cause changes in the other, understanding one helps you understand the other. Things that are tightly coupled should be in the same component. Thinking of tell-don't-ask is a way to help programmers to see how they can increase this co-location.

But personally, I don't use tell-dont-ask. I do look to co-locate data and behavior, which often leads to similar results. One thing I find troubling about tell-dont-ask is that I've seen it encourage people to become GetterEradicators, seeking to get rid of all query methods. But there are times when objects collaborate effectively by providing information. A good example are objects that take input information and transform it to simplify their clients, such as using EmbeddedDocument. I've seen code get into convolutions of only telling where suitably responsible query methods would simplify matters [1]. For me, tell-don't-ask is a stepping stone towards co-locating behavior and data, but I don't find it a point worth highlighting.

Further Reading

This principle is most often associated with Andy Hunt and "Prag" Dave Thomas (The Pragmatic Programmers). They describe it in a IEEE Software column and a post on their website.

Notes

1: And indeed even the more fundamental principle of co-locating data and behavior should sometimes be dropped in favor of other concerns - such as layering. Good design is all about trade-offs, and co-locating data and behavior is just one factor to bear in mind.

Read: Bliki: TellDontAsk

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