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One of the most basic object-oriented ideas is encapsulation -- associating data with code that manipulates the data. The data, stored in instance variables, represents the object's state. The code, stored in instance methods, represents the object's behavior. Because of encapsulation, therefore, you can think of objects as either bundles of data, bundles of behavior, or both. To reap the greatest benefit from encapsulation, however, you should think of objects primarily as bundles of behavior, not bundles of data. You should think of objects less as carriers of information, embodied in the data, and more as providers of services, represented by the behavior.
Why should you think of objects as bundles of services? If data is exposed, code that manipulates that data gets spread across the program. If higher-level services are exposed, code that manipulates the data is concentrated in one place: the class. This concentration reduces code duplication, localizes bug fixes, and makes it easier to achieve robustness.
Consider the Matrix class shown in Listing 2-1, whose instances act more like
bundles of data than bundles of behavior. Although the instance variables declared in this
class are private, the only services it offers besides equals, hashcode,
and clone are accessor methods set, get, getCols,
and getRows.
These accessor methods are very data oriented, because they don't
do anything interesting with the object's state. They just provide clients with access to
the state.
Listing 2-1. A data-oriented matrix.
1 package com.artima.examples.matrix.ex1;
2
3 /**
4 * Represents a matrix each of whose elements is an <CODE>int</CODE>.
5 */
6 public class Matrix {
7
8 private int[][] elements;
9 private int rowCount;
10 private int colCount;
11
12 /**
13 * Construct a new <EM>square zero matrix</EM> whose order is determined
14 * by the passed number of rows. (The matrix is square. It has the
15 * same number of rows and columns.)
16 * All elements of the new <CODE>Matrix</CODE>
17 * will be initialized to zero.
18 */
19 public Matrix(int rows) {
20 elements = new int[rows][rows];
21 rowCount = rows;
22 colCount = rows;
23 }
24
25 /**
26 * Construct a new <EM>zero matrix</EM> whose order is determined
27 * by the passed number of rows and columns. The order is (rows by columns).
28 * All elements of the new <CODE>Matrix</CODE>
29 * will be initialized to zero.
30 *
31 * @param rows The number of rows in the new <CODE>Matrix</CODE>
32 * @param cols The number of columns in the new <CODE>Matrix</CODE>
33 * @exception IllegalArgumentException if <code>rows</code> or <code>cols</code> is less than zero
34 */
35 public Matrix(int rows, int cols) {
36 if (rows < 0 || cols < 0) {
37 throw new IllegalArgumentException();
38 }
39 elements = new int[rows][cols];
40 rowCount = rows;
41 colCount = cols;
42 }
43
44 /**
45 * Construct a new <CODE>Matrix</CODE> whose elements will be initialized
46 * with values from the passed two-dimensional array of <CODE>int</CODE>s.
47 * The order of the matrix will be determined by the sizes of the passed arrays.
48 * For example, a two dimensional array constructed with <CODE>new int[4][9]</CODE>,
49 * would yield a matrix whose order is 4 by 9. The lengths of each of the arrays
50 * held from the initial array must be the same. The two-dimensional array passed
51 * as <CODE>init</CODE> will not be used as part of the state of the newly constructed
52 * <CODE>Matrix</CODE> object.
53 */
54 public Matrix(int[][] init) {
55
56 checkValidity(init);
57
58 elements = (int[][]) init.clone();
59 rowCount = init.length;
60 colCount = init[0].length;
61 }
62
63 /**
64 * Returns the element value at the specified row and column.
65 */
66 public int get(int row, int col) {
67 checkIndices(row, col);
68 return elements[row][col];
69 }
70
71 /**
72 * Sets the element value at the specified row and column to the
73 * passed <CODE>value</CODE>.
74 */
75 public void set(int row, int col, int value) {
76 checkIndices(row, col);
77 elements[row][col] = value;
78 }
79
80 /**
81 * Returns the number of rows in this matrix.
82 */
83 public int getRows() {
84 return rowCount;
85 }
86
87 /**
88 * Returns the number of cols in this matrix.
89 */
90 public int getCols() {
91 return colCount;
92 }
93
94 /**
95 * Ensures passed two-dimensional array is valid
96 * for initializing a <CODE>Matrix</CODE> object.
97 */
98 private static void checkValidity(int[][] val) {
99
100 try {
101 int rows = val.length;
102 if (rows == 0) {
103 throw new IllegalArgumentException();
104 }
105 int cols = val[0].length;
106 if (cols == 0) {
107 throw new IllegalArgumentException();
108 }
109 for (int i = 1; i < rows; ++i) {
110 if (val[i].length != cols) {
111 throw new IllegalArgumentException();
112 }
113 }
114 }
115 catch (NullPointerException e) {
116 throw new IllegalArgumentException();
117 }
118 }
119
120 /**
121 * Ensures passed row and column represent valid indices into
122 * this <CODE>Matrix</CODE>.
123 */
124 private void checkIndices(int row, int col) {
125 if (row >= rowCount || row < 0 || col >= colCount || col < 0) {
126 throw new IndexOutOfBoundsException();
127 }
128 }
129 }
Listing 2-2 shows an example of a client of the data-oriented
Matrix. This client wants
to add two matrices and print the sum to the standard output:
Listing 2-2. A client of the data-oriented matrix.
1 package com.artima.examples.matrix.ex1;
2
3 class Example1 {
4
5 public static void main(String[] args) {
6
7 int[][] init1 = { {2, 2}, {2, 2} };
8 int[][] init2 = { {1, 2}, {3, 4} };
9
10 Matrix m1 = new Matrix(init1);
11 Matrix m2 = new Matrix(init2);
12
13 // Add m1 & m2, store result in a new Matrix object
14 Matrix sum = new Matrix(2, 2);
15 for (int i = 0; i < 2; ++i) {
16 for (int j = 0; j < 2; ++j) {
17 int addend1 = m1.get(i, j);
18 int addend2 = m2.get(i, j);
19 sum.set(i, j, addend1 + addend2);
20 }
21 }
22
23 // Print out the sum
24 System.out.print("Sum: {");
25 for (int i = 0; i < 2; ++i) {
26 for (int j = 0; j < 2; ++j) {
27 int val = sum.get(i, j);
28 System.out.print(val);
29 if (i == 0 || j == 0) {
30 System.out.print(", ");
31 }
32 }
33 }
34 System.out.println("}");
35
36 }
37 }
To add the matrices, Example1 in Listing 2-2 first instantiates a matrix to hold
the sum. Then, for each row and column, Example1 retrieves an element
value from each addend matrix using get. Example1 adds the two values
and stuffs the result into the corresponding row and column of the sum matrix using set.
This all works fine, but imagine if there were 50 different places in your system where
you needed to add two matrices. The code shown from lines 14 to 21 of Example1
would have to be replicated in 50 different places. Perhaps in 46 of those places would perform
flawless matrix addition, but in four of those places a bug existed.
If you detected and fixed a bug in one of those four buggy places, you'd still have
three matrix addition bugs lurking elsewhere.
A similar problem would exist in printing out the value of the matrix. If there were
50 places where you wanted to print out a matrix, the code shown in lines 24 to 33 of
Example1 would appear in 50 different places, with the same maintanence
problems.
By contrast, consider the Matrix class shown in Listing 2-3, which you can think of
as a second iteration in the design of this class.
In this iteration, Matrix retains the get methods that return information
about the object's state, but the set method of the previous iteration has been
replaced by more service-oriented methods: add, subtract, and multiply.
In addition, a toString method has been added, which produces a String
representing the state of the Matrix.
Listing 2-3. A service-oriented matrix.
1 package com.artima.examples.matrix.ex2;
2
3 import java.io.Serializable;
4
5 /**
6 * A two-dimensional matrix of <CODE>int</CODE>s.
7 *
8 * <P>
9 * The <em>order</em> of
10 * the matrix is its number of rows and columns. For example, the order
11 * of a matrix with 5 rows and 4 columns is "5 by 4." A matrix with the
12 * same number of rows and columns, such as a 3 by 3 matrix, is a
13 * <em>square matrix</em>. A matrix all of whose elements is zero is
14 * a <em>zero matrix</em>.
15 *
16 * <P>
17 * Instances of <CODE>Matrix</CODE> are immutable.
18 */
19 public class Matrix implements Serializable, Cloneable {
20
21 private int[][] elements;
22 private int rowCount;
23 private int colCount;
24
25 /**
26 * Construct a new square <code>Matrix</code> whose order is determined
27 * by the passed number of rows.
28 * Yields a zero matrix, i.e., all elements of the new <CODE>Matrix</CODE>
29 * will be initialized to zero.
30 *
31 * @param rows The number of rows and cols in the new square <CODE>Matrix</CODE>
32 * @exception IllegalArgumentException if <code>rows</code> or <code>cols</code> is less than 1
33 */
34 public Matrix(int rows) {
35 if (rows < 1) {
36 throw new IllegalArgumentException();
37 }
38 elements = new int[rows][rows];
39 rowCount = rows;
40 colCount = rows;
41 }
42
43 /**
44 * Construct a new <EM>zero matrix</EM> whose order is determined
45 * by the passed number of rows and columns. The order is (rows by columns).
46 * Yields a zero matrix, i.e., all elements of the new <CODE>Matrix</CODE>
47 * will be initialized to zero.
48 *
49 * @param rows The number of rows in the new <CODE>Matrix</CODE>
50 * @param cols The number of columns in the new <CODE>Matrix</CODE>
51 * @exception IllegalArgumentException if <code>rows</code> or <code>cols</code> is less than 1
52 */
53 public Matrix(int rows, int cols) {
54 if (rows < 1 || cols < 1) {
55 throw new IllegalArgumentException();
56 }
57 elements = new int[rows][cols];
58 rowCount = rows;
59 colCount = cols;
60 }
61
62 /**
63 * Construct a new <CODE>Matrix</CODE> whose elements will be initialized
64 * with values from the passed two-dimensional array of <CODE>int</CODE>s.
65 * The order of the matrix will be determined by the sizes of the passed arrays.
66 * For example, a two dimensional array constructed with <CODE>new int[4][9]</CODE>,
67 * would yield a matrix whose order is 4 by 9. The lengths of each of the arrays
68 * held from the initial array must be the same. The two-dimensional array passed
69 * as <CODE>init</CODE> will not be used as part of the state of the newly constructed
70 * <CODE>Matrix</CODE> object.
71 *
72 * @param rows The number of rows in the new <CODE>Matrix</CODE>
73 * @param cols The number of columns in the new <CODE>Matrix</CODE>
74 * @exception IllegalArgumentException if the length of any passed array is zero,
75 * or if the length of all the secondary arrays are not equivalent.
76 */
77 public Matrix(int[][] init) {
78
79 checkValidity(init);
80
81 elements = (int[][]) init.clone();
82 rowCount = init.length;
83 colCount = init[0].length;
84 }
85
86 /**
87 * Returns the element value at the specified row and column.
88 *
89 * @param row The row of the element whose value is to be returned
90 * @param col The column of the element whose value is to be returned
91 * @return value of element at specified row and column
92 * @exception IndexOutOfBoundsException if <code>row</code> is
93 * less than zero or greater than the number of rows minus 1, or if
94 * <code>col</code> is less than 0 or greater than the number of
95 * columns minus 1.
96 */
97 public int get(int row, int col) {
98 checkIndices(row, col);
99 return elements[row][col];
100 }
101
102 /**
103 * Returns the number of rows in this <code>Matrix</code>.
104 *
105 * @return number of rows in this <code>Matrix</code>
106 */
107 public int getRows() {
108 return rowCount;
109 }
110
111 /**
112 * Returns the number of columns in this <code>Matrix</code>.
113 *
114 * @return number of columns in this <code>Matrix</code>
115 */
116 public int getCols() {
117 return colCount;
118 }
119
120 /**
121 * Adds the passed <code>Matrix</code> to this one.
122 * The order of the passed <code>Matrix</code> must be identical
123 * to the order of this <code>Matrix</code>.
124 *
125 * <P>
126 * The sum of two <code>Matrix</code> objects is a <code>Matrix</code>
127 * of the same order of the two addends. Each element of the sum
128 * <code>Matrix</code> is equal to the sum of the corresponding elements
129 * in the <code>Matrix</code> addends. For example:
130 *
131 * <PRE>
132 * | 1 2 3 | | 9 -8 7 | | 10 -6 10 |
133 * | 4 5 6 | + | -6 5 -4 | = | -2 10 2 |
134 * | 7 8 9 | | -3 2 -1 | | 4 10 8 |
135 * </PRE>
136 *
137 * <P>
138 * This method does not throw any exception on overflow.
139 *
140 * @param addend the <code>Matrix</code> to add to this one
141 * @return The sum of this <code>Matrix</code> and the passed <code>Matrix</code>
142 * @exception IllegalArgumentException if the order of the passed
143 * <code>Matrix</code> object differs from the order of this <code>Matrix</code>
144 */
145 public Matrix add(Matrix addend) {
146
147 // Make sure addend has the same order as this matrix
148 if ((addend.rowCount != rowCount) || (addend.colCount != colCount)) {
149 throw new IllegalArgumentException();
150 }
151
152 Matrix retVal = new Matrix(elements);
153 for (int row = 0; row < rowCount; ++row) {
154 for (int col = 0; col < colCount; ++col) {
155 retVal.elements[row][col] += addend.elements[row][col];
156 }
157 }
158 return retVal;
159 }
160
161 /**
162 * Subtracts the passed <code>Matrix</code> from this one.
163 * The order of the passed <code>Matrix</code> must be identical
164 * to the order of this <code>Matrix</code>. Returned <code>Matrix</code>
165 * equals the sum of this <code>Matrix</code> and the negation of the
166 * passed <code>Matrix</code>.
167 *
168 * <P>
169 * The difference of two <code>Matrix</code> objects is a <code>Matrix</code>
170 * of the same order of the minuend and subtrahend. Each element of the sum
171 * <code>Matrix</code> is equal to the difference of the corresponding elements
172 * in the minuend (this) and subtrahend (passed) <code>Matrix</code> objects.
173 * For example:
174 *
175 * <PRE>
176 * | 1 2 3 | | 9 -8 7 | | -8 10 -4 |
177 * | 4 5 6 | - | -6 5 -4 | = | 10 0 10 |
178 * | 7 8 9 | | -3 2 -1 | | 10 6 10 |
179 * </PRE>
180 *
181 * <P>
182 * This method does not throw any exception on overflow.
183 *
184 * @param subtrahend the <code>Matrix</code> to subtract from this one
185 * @return The difference of this <code>Matrix</code> and the passed <code>Matrix</code>
186 * @exception IllegalArgumentException if the order of the passed
187 * <code>Matrix</code> object differs from the order of this <code>Matrix</code>
188 */
189 public Matrix sub(Matrix subtrahend) {
190
191 // To be subtracted, subtrahend must have the same order
192 if ((subtrahend.rowCount != rowCount) || (subtrahend.colCount != colCount)) {
193 throw new IllegalArgumentException();
194 }
195
196 Matrix retVal = new Matrix(elements);
197 for (int row = 0; row < rowCount; ++row) {
198 for (int col = 0; col < colCount; ++col) {
199 retVal.elements[row][col] -= subtrahend.elements[row][col];
200 }
201 }
202 return retVal;
203 }
204
205 /**
206 * Multiplies this matrix by the passed scalar. Returns
207 * a new matrix representing the result of the multiplication.
208 * To negate a matrix, for example, just multiply it by
209 * -1.
210 *
211 * <P>
212 * The product of a <code>Matrix</code> and a scalar is a <code>Matrix</code>
213 * of the same order as the <code>Matrix</code> multiplicand. Each element of the product
214 * <code>Matrix</code> is equal to the product of the corresponding element
215 * in the <code>Matrix</code> multiplicand and the scalar multiplier. For example:
216 *
217 * <PRE>
218 * | 1 2 3 | | -2 -4 -6 |
219 * -2 * | 4 5 6 | = | -8 -10 -12 |
220 * | 7 8 9 | | -14 -16 -18 |
221 * </PRE>
222 *
223 * <P>
224 * This method does not throw any exception on overflow.
225 *
226 * @param addend the <code>Matrix</code> to add to this one
227 * @return The sum of this <code>Matrix</code> and the passed <code>Matrix</code>
228 * @exception IllegalArgumentException if the order of the passed
229 * <code>Matrix</code> object differs from the order of this <code>Matrix</code>
230 */
231 public Matrix mult(int scalar) {
232
233 Matrix retVal = new Matrix(elements);
234 for (int row = 0; row < rowCount; ++row) {
235 for (int col = 0; col < colCount; ++col) {
236 retVal.elements[row][col] *= scalar;
237 }
238 }
239 return retVal;
240 }
241
242 /**
243 * Multiplies this <code>Matrix</code> (the multiplicand) by the passed
244 * <code>Matrix</code> (the multiplier). The number of columns in this
245 * multiplicand <code>Matrix</code> must equal the number rows in the
246 * passed multiplier <code>Matrix</code>.
247 *
248 * <P>
249 * The product of two <code>Matrix</code> objects is a <code>Matrix</code> that has
250 * the same number of rows as the multiplicand (this <code>Matrix</code>) and the
251 * same number of columns as the multiplier (passed <code>Matrix</code>).
252 * Each element of the product <code>Matrix</code> is equal to sum of the products
253 * of the elements of corresponding multiplicand row and multiplier column.
254 * For example:
255 *
256 * <PRE>
257 * | 0 1 | | 6 7 | | (0*6 + 1*8) (0*7 + 1*9) | | 8 9 |
258 * | 2 3 | * | 8 9 | = | (2*6 + 3*8) (2*7 + 3*9) | = | 36 41 |
259 * | 4 5 | | (4*6 + 5*8) (4*7 + 5*9) | | 64 73 |
260 * </PRE>
261 *
262 * <P>
263 * This method does not throw any exception on overflow.
264 *
265 * @param multiplier the <code>Matrix</code> to multiply to this one
266 * @return A new <code>Matrix</code> representing the product of this
267 * <code>Matrix</code> and the passed <code>Matrix</code>
268 * @exception IllegalArgumentException if the number of rows of the passed
269 * <code>Matrix</code> object differs from the number of columns of
270 * this <code>Matrix</code>
271 */
272 public Matrix mult(Matrix multiplier) {
273
274 // To do a matrix multiplication, the number of columns in this
275 // matrix must equal the number of rows of the passed multiplicand.
276 if (colCount != multiplier.rowCount) {
277 throw new IllegalArgumentException();
278 }
279
280 // Calculate order of result
281 int resultRows = rowCount;
282 int resultCols = multiplier.colCount;
283
284 // Create array for result
285 int[][] resultArray = new int[resultRows][resultCols];
286
287 Matrix retVal = new Matrix(elements);
288 for (int row = 0; row < resultRows; ++row) {
289 for (int col = 0; col < resultCols; ++col) {
290 for (int i = 0; i < colCount; ++i) {
291 resultArray[row][col] += elements[row][i] * multiplier.elements[i][col];
292 }
293 }
294 }
295 return retVal;
296 }
297
298 /**
299 * Returns a <code>String</code> that contains the
300 * integer values of the elements of this
301 * <code>Matrix</code>. Each row of element values
302 * is enclosed in parentheses and separated by
303 * commas, and the entire result is enclosed in
304 * a set of parentheses. For example, for the matrix:
305 *
306 * <PRE>
307 * | 1 2 3 |
308 * | 4 5 6 |
309 * | 7 8 9 |
310 * </PRE>
311 *
312 * This method would return the string:
313 *
314 * <PRE>
315 * ((1, 2, 3), (4, 5, 6), (7, 8, 9))
316 * </PRE>
317 *
318 * @return A new <code>String</code> representation of the state of
319 * this <code>Matrix</code>
320 */
321 public String toString() {
322
323 StringBuffer retVal = new StringBuffer("(");
324
325 for (int row = 0; row < rowCount; ++row) {
326 retVal.append("(");
327 for (int col = 0; col < colCount; ++col) {
328 retVal.append(elements[row][col]);
329 if (col != colCount - 1) {
330 retVal.append(", ");
331 }
332 }
333 retVal.append(")");
334 if (row != rowCount - 1) {
335 retVal.append(", ");
336 }
337 }
338 retVal.append(")");
339 return retVal.toString();
340 }
341
342 /**
343 * Clones this object.
344 *
345 * @return A clone of this <code>Matrix</code>
346 */
347 public Object clone() {
348 try {
349 Matrix clone = (Matrix) super.clone();
350 clone.elements = new int[rowCount][colCount];
351
352 for (int row = 0; row < rowCount; ++row) {
353 for (int col = 0; col < colCount; ++col) {
354 clone.elements[row][col] = elements[row][col];
355 }
356 }
357 return clone;
358 }
359 catch (CloneNotSupportedException e) {
360 // Can't happen
361 throw new InternalError();
362 }
363 }
364
365 /**
366 * Compares passed <CODE>Matrix</CODE> to this
367 * <code>Matrix</code> for equality. Two <code>Matrix</code>
368 * objects are semantically equal if they have the same
369 * order (i.e., same number of rows and columns), and
370 * the <code>int</code> value of each element in
371 * this <code>Matrix</code> is equal to the corresponding
372 * <code>int</code> value in the passed <code>Matrix</code>.
373 *
374 * @param An object to compare to this <code>Matrix</code>
375 * @return <code>true</code> if this <code>Matrix</code> is semantically equal
376 * to the passed <code>Matrix</code>
377 */
378 public boolean equals(Object o) {
379
380 if ((o == null) || (getClass() != o.getClass())) {
381 return false;
382 }
383
384 Matrix m = (Matrix) o;
385
386 // Because this class extends Object, don't
387 // call super.equals()
388
389 // To be semantically equal, both matrices must
390 // have the same order
391 if ((rowCount != m.rowCount) || (colCount != m.colCount)) {
392 return false;
393 }
394
395 // To be semantically equal, corresponding
396 // elements of both matrices must be equal
397 for (int row = 0; row < rowCount; ++row) {
398 for (int col = 0; col < colCount; ++col) {
399
400 if (elements[row][col] != m.elements[row][col]) {
401 return false;
402 }
403 }
404 }
405
406 return true;
407 }
408
409 /**
410 * Computes the hash code for this <code>Matrix</code>.
411 *
412 * @return a hashcode value for this <code>Matrix</code>
413 */
414 public int hashcode() {
415
416 int retVal = rowCount * colCount;
417
418 for (int row = 0; row < rowCount; ++row) {
419 for (int col = 0; col < colCount; ++col) {
420
421 retVal *= elements[row][col];
422 }
423 }
424
425 return retVal;
426 }
427
428 /**
429 * Ensures passed two-dimensional array is valid
430 * for initializing a <CODE>Matrix</CODE> object.
431 */
432 private static void checkValidity(int[][] val) {
433
434 try {
435 int rows = val.length;
436 if (rows == 0) {
437 throw new IllegalArgumentException();
438 }
439 int cols = val[0].length;
440 if (cols == 0) {
441 throw new IllegalArgumentException();
442 }
443 for (int i = 1; i < rows; ++i) {
444 if (val[i].length != cols) {
445 throw new IllegalArgumentException();
446 }
447 }
448 }
449 catch (NullPointerException e) {
450 throw new IllegalArgumentException();
451 }
452 }
453
454 /**
455 * Ensures passed row and column represent valid indices into
456 * this <CODE>Matrix</CODE>.
457 */
458 private void checkIndices(int row, int col) {
459 if (row >= rowCount || row < 0 || col >= colCount || col < 0) {
460 throw new IndexOutOfBoundsException();
461 }
462 }
463 }
The data required for matrix addition sits inside instances of
class Matrix, in the elements, rowCount, and
colCount instance variables.
In this second iteration of class Matrix, the code that performs matrix addition
has been moved to the class that contains the data.
In the previous iteration, this code existed outside class
Matrix, in the Example1 client shown in Listing 2-2. This code
now shows up in the Matrix class's add method, lines 145 to 159 of Listing 2-3.
Similarly, the code for building a String representation of the Matrix
has also been moved to the data.
This code shows up in the toString method, lines 321 to 340.
In the previous iteration this code existed outside class
Matrix, in lines 24 to 34 of Example1.
These changes allow clients, rather than performing the add and string building services themselves,
to ask the Matrix object to perform those services for them. Clients can now delegate
responsibility for matrix addition and string building to the class that has the necessary data,
class Matrix.
For example, consider the Example2 client shown in Listing 2-4. Example2
performs the same function as Example1, it adds two matrices and prints the result. But
Example2 is a client of the new improved Matrix of Listing 2-3:
Listing 2-4. A client of the service-oriented matrix.
1 package com.artima.examples.matrix.ex2;
2
3 class Example2 {
4
5 public static void main(String[] args) {
6
7 int[][] init1 = { {2, 2}, {2, 2} };
8 int[][] init2 = { {1, 2}, {3, 4} };
9
10 Matrix m1 = new Matrix(init1);
11 Matrix m2 = new Matrix(init2);
12
13 // Add m1 & m2, store result in a new matrix object
14 Matrix sum = m1.add(m2);
15
16 // Print out the sum
17 System.out.println("Sum: " + sum.toString());
18 }
19 }
Now, instead of Example1's 8 lines of code (lines 14 to 21) that performs matrix addition,
Example2 needs just one line of code, line 14. Similarly, instead of Example1's
10 lines of code (lines 24 to 33) to print out a matrix, Example2 requires 1 line of
code, line 17. If matrix addition needs to occur 50 different places, only the one-liner
shown on line 14 needs to be replicated throughout the system. If a bug is detected in the addition algorithm, only
one place need be debugged and fixed, the add method in class Matrix.
Once the bug is fixed, you know you've fixed it everywhere
matrix addition is performed.
Now, you may be saying that this is obvious. That I was simply factoring out duplicate code into a single method that everyone calls. That's true, but when you perform an object-oriented design, you in effect do this code-to-data refactoring ahead of time.
During the initial stages of a object-oriented design, you discover objects. You assign to each object a general area of responsibility. For each area of responsibility, you flesh out what services should be provided by the type of object fulfilling those responsibilities. Finally, you design the interfaces through which objects provide their services to clients. In the process, you are effectively moving code to data.
For example,
you might decide that in your solution there will be a Matrix object, whose
area of responsibility is matrix
mathematics. As you flesh out the details, you decide that the Matrix
class will be responsible for matrix addition, matrix subtraction, and scalar and matrix multiplication.
You then design an interface through which the Matrix will fulfill its responsibilities,
such as the interface of the service-oriented Matrix class shown in Listing 2-3.
By discovering the service-oriented Matrix in the initial design phase, rather than first starting
with the data-oriented Matrix and later refactoring towards the service-oriented
Matrix, you in effect moved
code to data during the design process.
In Guideline 1, I mentioned that one way object-oriented programming helps programmers manage
complexity is it enables them to think more in terms of the problem
domain. However, often when you would do something to an object in the real world, you
are more likely to ask an object to do that thing to itself in an object-oriented program.
For example, in the real world you might multiply a matrix by -1, but in an object-oriented program,
you might instead ask a Matrix object to multiply itself by -1.
The reason you would ask a Matrix to multiply itself by -1 is because matrix
multiplication involves matrix data. Therefore, the code that represents the matrix multiplication know-how
belongs in the very class that has the matrix data, the Matrix class itself.
Data-oriented methods, such as the get and set that appear
in Listing 2-1, are not inherently bad.
They are certainly appropriate in many situations. The service-oriented Matrix shown
in Listing 2-3, for
example, still offers three get methods. Plain old get(int, int) returns
an element value for the passed row and column. The other two methods, getRows and
getCols, return the number of rows and columns in the matrix.
Nevertheless, the best mindset to maintain when designing object methods is to think service-oriented. In general, design methods for your objects that do something interesting with the object's data, something more than just providing clients with access to the data. In the process, you will be moving the code that knows how to manipulate data to the object that contains the data. Moving code to data gives you one of the prime benefits of object-oriented approach to programming: a shot at robustness.
It is easier to achieve system robustness when you move code to data in the system design. I have found in my own development experiences that system robustness requires composing the system out of robust parts. In an object-oriented system, those robust parts are objects. I often feel that robustness is almost an emergent propery of building the system out of robust objects. Each object acts an tiny island of uncorruptible data. And thousands of little islands of uncorrupted data yields a robust system.
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