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Thinking Upside Down
Roadmaps vs Architectures
by Andy Dent
December 5, 2006
How do you develop a Roadmap for a broad-ranging community, encompassing several service-oriented architectures? Here are some ideas.


I'm currently engaged in a project, with colleagues at the CSIRO, to develop a software roadmap.

The specific roadmap we're producing involves much proprietary IP and so can't be published at this time. However, I found a dearth of material on how to produce such a roadmap and so have put together some ideas, which I am allowed to publish.

The main RoadmapDevelopment twiki page contains diagrams and people signing up to be members of that twiki can comment on there.

At the risk of subverting the page itself, I'll include a bit of content here.

Roadmap as a Collection of Assets

(I am tempted to use the word Artefacts instead of Assets but maybe Assets best-represents things which may have existed before the roadmap development activity started)

Instead of a relatively static document, consider a roadmap as a collection of relatively small assets which can be retrieved and presented in various ways.

There would be narrative sections weaving some of these assets together, including tables that might reference and summarise many more of them.

To be able to do such varied grouping, assets need identifying as being linked. This might be explicit or implicit (eg: identifying a particular stakeholder as being linked to anything with Security implications).

Another way of putting this is to say, a roadmap is chock-full of relationships.

Ways to Index or Group Assets

Depending on your role, personality or immediate question to ask, you might want to see things by

Typical Sequences

I'm using the term Sequence here rather than Timeline because these are not necessarily temporal.

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About the Blogger

Andy is a free-lance developer in C++, REALbasic, Python, AJAX and other XML technologies. He works out of Perth, Western Australia for a local and international clients on cross-platform projects with a focus on usability for naive and infrequent users. Included in his range of interests are generative solutions, software usability and small-team software processes. He still bleeds six colors, even though Apple stopped, and uses migration projects from legacy Mac OS to justify the hardware collection.

This weblog entry is Copyright © 2006 Andy Dent. All rights reserved.

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