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Jini Gaming

5 replies on 1 page. Most recent reply: Apr 14, 2004 6:12 AM by Jeroen Wenting

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Dale Asberry

Posts: 161
Nickname: bozomind
Registered: Mar, 2004

Jini Gaming (View in Weblogs)
Posted: Apr 12, 2004 7:01 AM
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Summary
What's the point of Jini? How about a resilient massive multiplayer online gaming framework that always seems to be available!
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This is the second of my two 7th Jini Community Meeting Presentations.

The presentation covers some lessons learned while building a MMPOG for my previous employer and a few thoughts where I would like to expand on it for my own venture.


Sean Landis

Posts: 129
Nickname: seanl
Registered: Mar, 2002

Re: Jini Gaming Posted: Apr 12, 2004 12:56 PM
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I think Jini is particularly well suited for multi-player mobile gaming platforms. Check out www.kayakinteractive.com for someone else who feels the same way.

Matt Gerrans

Posts: 1153
Nickname: matt
Registered: Feb, 2002

Re: Jini Gaming Posted: Apr 13, 2004 12:06 PM
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Is Java a good game programming language?

Sean Landis

Posts: 129
Nickname: seanl
Registered: Mar, 2002

Re: Jini Gaming Posted: Apr 13, 2004 1:07 PM
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On small devices where performance is bad, no matter what, it's ok. There are some pretty cool Java-based cell phone games out there.

Matt Gerrans

Posts: 1153
Nickname: matt
Registered: Feb, 2002

Re: Jini Gaming Posted: Apr 13, 2004 9:51 PM
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I didn't mean the JVM, I meant the language. What languages are used for most game development these days?

Jeroen Wenting

Posts: 88
Nickname: jwenting
Registered: Mar, 2004

Re: Jini Gaming Posted: Apr 14, 2004 6:12 AM
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> I didn't mean the JVM, I meant the language.
> What languages are used for most game development these
> ese days?

Still C/C++ and Assembly plus a scattering of platform specific languages.
Python and Java are creeping into the industry mainly as scripting languages.

Remember that old habbits die hard. Java is mainstream only in those areas that only really took off AFTER Java was launched, game programming is 15+ years older than that.

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