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Posted by Zach Keatts on November 07, 2001 at 11:07 AM
> I wouldn't use a layout for this kind of stuff, since you >won't be able to overlap cards and cool stuff like that
>(imagine a card game in a GridLayout (or worse) -- that would >sure look cheesy).
That was my original approach, but I confused myself into thinking a layout manager was necessary in order to work within the frame (silly silly silly silly!)
> Instead, I would draw all the (visible) cards on the same >JFrame. That way they can be moved around, angled, >overlapped, graphically shuffled (am I getting carried away?)
carried away? Hey that's a great idea thanks!
>and all that good stuff. Look at Graphics and Graphics2D.
> - mfg
> > I am trying to code a "card game" and I am having a difficult time figuring out how to 1. Load an image in the appropriate place in the window. 2. Once it is loaded how can I move it from it's initial position (say the user's "hand") to the final destination ("discard deck"). Would I use the swing layout manager to place the images first and then proceed from there? As for actually moving the images and getting them to another destination I am lost.