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How to write an aglet
The process of writing an aglet is in many ways similar to the process
of writing an applet. To create an applet, you subclass class
Applet. To initialize an applet, you override the
init() method, the starting point for any applet. You can
use init() to build the user interface of the applet. If
you wish, you can fire off other threads from init(). If
you do this, you also may override stop() and
start() to stop and restart your threads when the browser
leaves and returns to the Web page. If you don't create any threads in
init(), your applet likely will get at least one thread
just because class Applet descends from class
Panel. The AWT user-interface library of which
Panel is a part will provide whatever threads are needed
to run the user interface you create in init().
The aglet development and run-time environments provide a
library of Java classes that support the creation and running of
aglets. To create an aglet, you must subclass class Aglet,
which includes several methods you can override to customize the
behavior of your aglet. The aglet's counterpart to the
init() method of applets is the onCreation()
method. To initialize an aglet, you override onCreation().
The onCreation() method is invoked only once in an aglet's
lifetime and should be used only for initialization.
The aglet also has a run() method, which represents the
entry point for the aglet's main thread. This is similar to the
main() method of a Java application, except that
run() is invoked each time an aglet arrives at a new aglet
host. For example, if you designed a CatAglet that visits
nine different aglet hosts looking for MouseAglets,
onCreation() would be invoked only once, when the
CatAglet was first instantiated at its first
host. Once onCreation() completed, run()
would be invoked. Each time the CatAglet arrived at a new
host, a method called onArrival() would be invoked to
perform any initialization. Once onArrival() completed,
run() would be invoked to get the aglet started again at
the new host.
Starting run() again each time an aglet is brought to
life illustrates the inability of aglets to transmit the state of their
execution stacks. For example, imagine a HealthyAglet
whose run() method periodically invokes a method named
walk(). If, as it is walking, the HealthyAglet
is serialized and transmitted to another host, it wouldn't by default
continue executing where it left off in walk(). It would
start over again at the beginning of run(). Thus, when the
aglet is informed that it is about to be serialized, it would need to record
on the heap that it is walking -- perhaps in an instance variable of
HealthyAglet. That instance variable
would be serialized and would migrate with the aglet. When
run() is invoked to start the aglet's new life, the
run() method would check the instance variable, see it was
walking beforehand, and call walk().
The callback model
Before any major event in an aglet's life, a "callback"
method is invoked to allow the aglet to prepare for (or refuse to
partake in) the event. This is how an aglet learns that it is about to be
serialized. For example, before an aglet is dispatched to a new
location, the aglet's onDispatch() is invoked. This method
indicates to an aglet that it is about to be sent to a new host, the
URL of which is specified as a parameter to onDispatch().
In the body of onDispatch(), the aglet must decide whether
or not to go. If the aglet decides it doesn't want to go, it throws an
exception. If it decides to go, it must complete any unfinished
business and prepare its state for serialization. When it returns from
onDispatch(), its state will be serialized and all its
threads terminated. The class files and serialized state will then be
sent to the new host, where the aglet will be resurrected.
The method onDispatch() is a "callback"
method because the aglet host invokes it some time after another
method, dispatch(), is invoked. An aglet can invoke
dispatch() on itself or on another aglet. This callback
model for aglets is similar to that of windowing user interfaces. To
repaint an AWT component, for example, you invoke the component's
repaint() method. At some point later, the system calls
back the component's update() method, which in turn calls
paint().
The Aglet class defines these five callback methods,
which you can override to customize the behavior of your aglet:
onCloning() -- called before a clone operation
onDispatch() -- called before a dispatch
onReverting() -- called before a retraction
onDeactivating() -- called before a deactivation
onDisposing() -- called before a dispose operation (Unlike
real life, an aglet can throw an exception if it doesn't want to die.)
For each of these processes, the Aglet class has a
corresponding method that triggers the action: clone(),
dispatch(), retract(),
deactivate(), and dispose(). Some time after
these are called, the aglet host will invoke the appropriate callback
method.
Each time an aglet begins execution at a host, the host invokes an
initialization method on the aglet. When the initialization method
returns, the host invokes run(). Depending on the event that
precipitated the aglet's new life, the aglet host will choose to invoke
one of these four initialization methods:
onCreation() -- called the first time an aglet springs
to life
onClone() -- called on a clone after a clone operation
onArrival() -- called after a dispatch or a retraction
onActivation() -- called after an activation
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