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Fred Grott

Posts: 4361
Nickname: shareme
Registered: Jan, 2003

Fred Grott is Lead Developer-CEO of ShareMe Technologies LLC -The Mobile Future
Replay Feature Posted: Jul 20, 2003 10:55 AM
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Original Post: Replay Feature
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Feed Description: A Weblog about Java programming and digital convergence on mobile devices in such areas as P2P and collaborative technology. Old Archive .
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While I may not havetime to do a replay feature, the structure of storing paused events to handle incoming calls and sms does in fact serve as the structure for replay features. Thus, to get replay we are storing events or states of change which can be pause, lander thurst, land, or crash.

Thus, the structure of data is:

1. Event name; Pause, Thrust, Crash or Land.

2. Speed of Lander

3. Fuel/Energy of Lander

4. Mass of Lander

5. Frame of Graphic of lander

Well you get the idea, a more complex game would have more game events/game states. Remember we are storing this in one record entry because we only need one entry an dthus do not need enumeration but jsut parsing.

Read: Replay Feature

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