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DSM for Digital Sound and Music(!)

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Steven Kelly

Posts: 294
Nickname: stevek
Registered: Jul, 2005

Steven Kelly is CTO at MetaCase and lead developer of the MetaEdit+ Domain-Specific Modeling tool
DSM for Digital Sound and Music(!) Posted: Jun 21, 2007 5:40 AM
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This post originated from an RSS feed registered with Agile Buzz by Steven Kelly.
Original Post: DSM for Digital Sound and Music(!)
Feed Title: Steven Kelly on DSM
Feed URL: http://www.metacase.com/blogs/stevek/stevek-rss.xml
Feed Description: Domain-Specific Modeling: A Toolmaker Perspective
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Over the years, I've seen and been impressed by a number of domain-specific modeling languages for audio processing. This YouTube video of Reactable simply blew me away though (tip of the hat to Risto Pohjonen). As my earlier "Creating symbols" post shows, I'm a fan of direct manipulation user interfaces, and Reactable takes that to the nth degree. I imagine integrating with version control could be an interesting problem, though...

Perhaps the best example in the Digital Sound and Music category is Kyma, the sound synthesis system of Symbolic Sound. Kyma was used on Star Wars Episode I by Ben Burtt, the "father of sound design". It was also used to make the new THX logo sound shown before all THX films. It has since been used for Master and Commander and Finding Nemo, as well as Attack of the Clones.

Whilst many parts of Kyma could be regarded as DSM, the clearest is the Signal Flow Editor (half-way down the page). The essential elements of the language look the same as in 1991, as can be seen on p76 (PDF p8) of this article by Kyma's designer, Carla Scaletti:

The article starts with an interesting section on what makes a (domain-specific) language successful.

If you want more direct manipulation, take a look at the videos of Osculator, which lets you control Kyma with a Wiimote -- the light sabre is a must-see!

Read: DSM for Digital Sound and Music(!)

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