|
|
|
Sponsored Link •
|
Summary
This article gives advice on using runtime class information in Java programs. It talks about the method area of the JVM and the structure of Java objects, upcasting and downcasting, polymorphism and dynamic binding,java.lang.Classand reflection, and -- perhaps most importantly -- reveals how best to ask a hippopotamus to dance.
One of the cool things about Java's object model is that Java objects are "conscious": given a reference to an object, you can get information about that object's class. This "runtime class information" makes possible all kinds of interesting designs and implementation techniques. But how are we to use this capability?
When I think about Java's support for runtime class information, two clichés come to my mind:
1. Information is power.
In our case, runtime class information gives power to the programmer because he or she has more information to work with. This is a good thing.
2. Power corrupts.
Alas, in our case, runtime class information can be abused in designs.
The question I attempt to answer in this article is: How can you take advantage of the cool runtime class information offered by Java objects without being accused of abuse of power?
How runtime class information works
Before I delve into guidelines, I'd like to give you some
background on how runtime class information works in Java.
Every class or interface you write in the Java programming language defines a new type for your program to use. Once you define a new type, you can declare variables of that type. A type defines a set of operations that may be performed on variables of that kind and the meaning of those operations.
If you define a class Hippopotamus, for example, you then
can declare variables of type Hippopotamus. On such
variables, the Java virtual machine (JVM) will allow you to perform
operations defined for type Hippopotamus, but won't allow
any other operations. If class Hippopotamus declares a
public takeBath() method, for example, the JVM will allow
you to invoke takeBath() on a variable of type
Hippopotamus.
When you compile your class or interface, the Java compiler
(if it is fully pleased with your work) will give you a class file.
The class file is an intermediate-compiled binary format for
describing a Java type (a class or interface). The class file for
Hippopotamus, for example, would contain
all information needed to define that type, including things like:
Hippopotamus)
public or abstract)
static, abstract, private, and so on)
When a JVM loads a type (a class or interface), the JVM stores information about that type in a logical portion of its memory called the method area. The type information stored in the method area corresponds to the information stored in the class file, but unlike the class file, the structure and organization of the information in the method area is not defined by the Java specifications. The designers of each JVM decide how to store the information they parse from Java class files in the method area of their JVM implementation.
For every type it loads, the JVM creates an instance of class
java.lang.Class
to "represent" the type to the application. Arrays, because they
are full-class objects in Java, get Class
objects too. (Every array of the same element type and dimension
shares the same Class object.)
A Class object gives you access to the
information stored in the method area for the type the
Class object represents.
Although the Java specifications don't define a layout or organization for objects on the heap -- that is the decision of each JVM designer -- the specifications require that object images be in some way connected to the type data for the object's class. One approach open to a JVM designer, for example, is to include a pointer into the method area as part of each object image. Given only a reference to an object, every JVM must be able to get at the type information stored in the method area for that object.
How to get some action
Now that you know that all this class information is available
for every object on the heap, how do you get at it? Java gives you
many ways to make use of the information stored in the method area:
instanceof operator
java.lang.Class
Upcasts
Perhaps the simplest way to use runtime class information is to
perform a cast. As one of Java's security mechanisms, JVMs check
all casts at runtime for validity. If you have a reference of type
Object and try to cast it to type
Hippopotamus, for example, the JVM will in some way
check to make sure the cast is valid. This check makes use of
runtime class information. If the cast isn't valid, the JVM will
throw a ClassCastException exception.
Casts, depending on how they are used, can help or hinder code flexibility. It is usually helpful to upcast -- to cast from a subtype to a supertype. A basic guideline for making flexible object-oriented designs is to treat objects as generically as possible -- to make the type of your variables as far up the inheritance hierarchy as possible.
If you have code that must manipulate a Hippopotamus object,
for example, you can hold a reference to it in a variable of type Hippopotamus.
But if your class Hippopotamus extends class Animal and
what you are doing is something you might consider doing to any kind of
animal, not just hippopotami, you should consider upcasting your
reference to Animal. You could use that same code later
on for instances of other subclasses of Animal, such as
Cats or Dogs, not just
Hippopotamus objects.
Downcasts and instanceof
In contrast to upcasts, downcasts (casts from a supertype to a
subtype) can be more troublesome to flexibility. In general, instead of
doing explicit downcasts, you should strive to let dynamic binding make
polymorphism work for you.
Downcasts often are used in combination with the
instanceof operator. instanceof is another of
Java's mechanisms that use runtime class information. When the JVM
executes an instanceof operation, it consults the runtime
class information associated with an object reference to determine
whether the object is or is not an instance of the specified class.
Like downcasts, instanceof can potentially work against
the goal of flexibility.
Here's an example showing how downcasting and instanceof
can be used to the detriment of flexibility:
// In file rtci/ex5/Animal.java
class Animal {
//...
}
// In file rtci/ex5/Dog.java
class Dog extends Animal {
public void woof() {
System.out.println("Woof!");
}
//...
}
// In file rtci/ex5/Cat.java
class Cat extends Animal {
public void meow() {
System.out.println("Meow!");
}
//...
}
// In file rtci/ex5/Hippopotamus.java
class Hippopotamus extends Animal {
public void roar() {
System.out.println("Roar!");
}
//...
}
// In file rtci/ex5/Example5.java
class Example5 {
public static void main(String[] args) {
makeItTalk(new Cat());
makeItTalk(new Dog());
makeItTalk(new Hippopotamus());
}
public static void makeItTalk(Animal animal) {
if (animal instanceof Cat) {
Cat cat = (Cat) animal;
cat.meow();
}
else if (animal instanceof Dog) {
Dog dog = (Dog) animal;
dog.woof();
}
else if (animal instanceof Hippopotamus) {
Hippopotamus hippopotamus = (Hippopotamus) animal;
hippopotamus.roar();
}
}
}
Although functionally the previous example is correct, I am
hoping its design will trigger alarms in the object-oriented brains of
most readers. The makeItTalk() method's use of
instanceof and downcasting represent one of the
fundamental ways runtime class information can be abused in Java
programs.
The trouble with this approach is that if you add a new
Animal subtype, say Orangutan, you would also have
to add a new else-if clause to the makeItTalk() method.
Polymorphism and dynamic binding will take care of this for you
automatically. (Polymorphism means you can use a variable of a
superclass type to hold a reference to an object whose class is the
superclass or any of its subclasses. Dynamic binding means the JVM
will decide at runtime which method implementation to invoke based on
the class of the object. For more on these concepts, see Resources.)
Your object-oriented brain will hopefully be more comfortable with the next version of the program, in which downcasting is cast aside in favor of polymorphism and dynamic binding.
// In file rtci/ex6/Animal.java
abstract class Animal {
public abstract void talk();
//...
}
// In file rtci/ex6/Dog.java
class Dog extends Animal {
public void talk() {
System.out.println("Woof!");
}
//...
}
// In file rtci/ex6/Cat.java
class Cat extends Animal {
public void talk() {
System.out.println("Meow!");
}
//...
}
// In file rtci/ex6/Hippopotamus.java
class Hippopotamus extends Animal {
public void talk() {
System.out.println("Roar!");
}
//...
}
// In file rtci/ex6/Example6.java
class Example6 {
public static void main(String[] args) {
makeItTalk(new Cat());
makeItTalk(new Dog());
makeItTalk(new Hippopotamus());
}
public static void makeItTalk(Animal animal) {
animal.talk();
}
}
Because class Animal declares a talk() method
that Dog, Cat, and Hippopotamus
override, the makeItTalk() method only needs to invoke
talk() on the Animal reference. Dynamic
binding ensures that the correct version of talk() will be
invoked. If the Animal passed to makeItTalk()
is a Dog, makeItTalk() will invoke
Dog's implementation of talk(), which says,
"Woof!".
Polymorphism and dynamic binding enable you to write code that doesn't
need to know about subtypes. You don't have to use runtime class
information via the instanceof operator precisely because
when you invoke an instance method, the JVM uses runtime class
information to figure out which implementation of the method to
execute.
Legitimate uses of downcast and instanceof
Although downcasting and instanceof can be abused as
described above, they also have legitimate uses. One common use of a
downcast is to cast an Object reference extracted from a
Collection to a more specific subtype. Here's an example:
class Hippopotamus {
private String yawnAdjective;
Hippopotamus(String yawnAdjective) {
this.yawnAdjective = yawnAdjective;
}
void yawn() {
System.out.println(yawnAdjective + " yawn!");
}
}
// In file rtci/ex1/Example1.java
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
class Example1 {
public static void main(String[] args) {
ArrayList hippos = new ArrayList();
hippos.add(new Hippopotamus("Big"));
hippos.add(new Hippopotamus("Little"));
hippos.add(new Hippopotamus("Technicolor"));
makeHipposYawn(hippos);
}
// Client must pass a collection of Hippopotami
static void makeHipposYawn(Collection hippos) {
Iterator it = hippos.iterator();
while (it.hasNext()) {
Hippopotamus hippo = (Hippopotamus) it.next();
hippo.yawn();
}
}
}
In this example, Iterator's next() method
returns a reference to a Hippopotamus object, but the type
of the reference is Object. The reference is immediately
downcast to Hippopotamus, so that the yawn()
method can be invoked on the object.
Note that instanceof was not needed here, because a
precondition of the makeHipposYawn() method states that
the Collection, passed in as parameter hippos,
be full of Hippopotamus objects. Nevertheless, this code
makes use of runtime class information because the JVM checks to see
whether the cast is valid. In other words, the JVM makes sure the
object referenced by the return value of next() really
is a Hippopotamus. If not, the JVM will throw a
ClassCastException and the makeHipposYawn()
method will complete abruptly.
instanceof and Can you dance()?
The primary use of instanceof is to find out whether you
can perform some kind of operation on an object. In the next
example, class DancingHippopotamus (a subclass of
Hippopotamus) declares a dance() method. The
makeHipposDance() method of class Example2
assumes it is receiving a collection of hippopotami, but not necessarily
DancingHippopotamus objects. It uses instanceof to find out whether each object in the collection is an instance of DancingHippopotamus objects. For each instance of DancingHippopotamus it finds, it downcasts the reference to DancingHippopotamus and invokes dance().
// In file rtci/ex2/Hippopotamus.java
class Hippopotamus {
private String yawnAdjective;
Hippopotamus(String yawnAdjective) {
this.yawnAdjective = yawnAdjective;
}
void yawn() {
System.out.println(yawnAdjective + " yawn!");
}
}
// In file rtci/ex2/DancingHippopotamus.java
class DancingHippopotamus extends Hippopotamus {
DancingHippopotamus(String yawnAdjective) {
super(yawnAdjective);
}
void dance() {
System.out.println("Dance!");
}
}
// In file rtci/ex2/Example2.java
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
class Example2 {
public static void main(String[] args) {
ArrayList hippos = new ArrayList();
hippos.add(new Hippopotamus("Big"));
hippos.add(new DancingHippopotamus("Little"));
hippos.add(new Hippopotamus("Technicolor"));
makeHipposYawn(hippos);
makeHipposDance(hippos);
}
// Client must pass a collection of Hippopotami
static void makeHipposYawn(Collection hippos) {
Iterator it = hippos.iterator();
while (it.hasNext()) {
Hippopotamus hippo = (Hippopotamus) it.next();
hippo.yawn();
}
}
// Client must pass a collection of Hippopotami
static void makeHipposDance(Collection hippos) {
Iterator it = hippos.iterator();
while (it.hasNext()) {
Object hippo = it.next();
if (hippo instanceof DancingHippopotamus) {
DancingHippopotamus dh = (DancingHippopotamus) hippo;
dh.dance();
}
}
}
}
The previous example highlights the primary legitimate use of
instanceof: to find out whether an object can do something
for you (in this case, dance). When instanceof returns
true, the reference is downcast to a more specific type so
methods can be invoked.
A good general rule is that you should strive not to write code that
doesn't know what's coming, but sometimes you can't avoid it. In such
cases, instanceof is the preferred way to find out whether
you've got a specific type you'll want to treat specially.
Another legitimate, though less common, way to use
instanceof is to check for a tag interface. Sometimes an
interface is defined without any members, merely to serve as a "tag" for
classes. For example, the Serializable interface contains
no fields or methods. Serializable's sole purpose is to
indicate that an object allows serialization.
When you use instanceof to check for a tag interface, you are not so
much asking an object Can you do a particular thing for me? but
rather, Can I do a particular thing to you? Instead of determining
whether the object has a particular method you want to invoke, you find
out whether you are "allowed" to use the object in some way that
doesn't necessarily involve invoking its methods.
Class 'Class'
Where casts, instanceof, and instance method invocations
give you a taste of runtime class information, class
java.lang.Class gives you a feast: Instances of class
java.lang.Class represent the most abundant source of
runtime class information in the JVM. Once you have a reference to an
object's Class instance, you have access to a wealth of
information about that object's class.
You can get a reference to any object's Class instance by
invoking getClass() on the reference, as in:
static void printClassInfo(Object o) {
System.out.println("------------------------");
Class c = o.getClass();
// ...
If you know the type at compile time, you can get a reference to the
class instance for a type with the syntax:
<typename>.class. For example, the
expression Hippopotamus.class would yield a reference to
the Class instance for class Hippopotamus.
Once you have a reference to a Class, you can get at all
kinds of information about the represented type, some of it via the
reflection API.
Here's an application that accesses and prints some of the information available from Class objects:
// In file rtci/ex2/Hippopotamus.java
class Hippopotamus {
private String yawnAdjective;
Hippopotamus(String yawnAdjective) {
this.yawnAdjective = yawnAdjective;
}
void yawn() {
System.out.println(yawnAdjective + " yawn!");
}
}
// In file rtci/ex2/DancingHippopotamus.java
class DancingHippopotamus extends Hippopotamus {
DancingHippopotamus(String yawnAdjective) {
super(yawnAdjective);
}
void dance() {
System.out.println("Dance!");
}
}
// In file rtci/ex3/Example3.java
import java.util.ArrayList;
import java.util.Collection;
import java.util.Iterator;
import java.lang.reflect.*;
class Example3 {
public static void main(String[] args) {
ArrayList hippos = new ArrayList();
hippos.add(new Hippopotamus("Big"));
hippos.add(new DancingHippopotamus("Little"));
hippos.add(hippos);
hippos.add(new String("Hi There!"));
Iterator it = hippos.iterator();
while (it.hasNext()) {
printClassInfo(it.next());
}
}
static void printModifiers(int modifiers) {
if (Modifier.isPrivate(modifiers)) {
System.out.print("private ");
}
else if (Modifier.isProtected(modifiers)) {
System.out.print("protected ");
}
else if (Modifier.isPublic(modifiers)) {
System.out.print("public ");
}
if (Modifier.isAbstract(modifiers)) {
System.out.print("abstract ");
}
if (Modifier.isStatic(modifiers)) {
System.out.print("static ");
}
if (Modifier.isFinal(modifiers)) {
System.out.print("final ");
}
if (Modifier.isTransient(modifiers)) {
System.out.print("transient ");
}
if (Modifier.isVolatile(modifiers)) {
System.out.print("volatile ");
}
if (Modifier.isSynchronized(modifiers)) {
System.out.print("synchronized ");
}
if (Modifier.isNative(modifiers)) {
System.out.print("native ");
}
}
static void printClassInfo(Object o) {
System.out.println("------------------------");
Class c = o.getClass();
System.out.println("Name: " + c.getName());
Class superclass = c.getSuperclass();
if (superclass != null) {
System.out.println("Superclass: " + superclass.getName());
}
System.out.println("Interfaces:");
Class[] interfaces = c.getInterfaces();
for (int i = 0; i < interfaces.length; ++i) {
System.out.println("\t" + interfaces[i].getName());
}
System.out.println("Fields:");
Field[] fields = c.getDeclaredFields();
for (int i = 0; i < fields.length; ++i) {
System.out.print("\t");
printModifiers(fields[i].getModifiers());
System.out.println((fields[i].getType()).getName()
+ " " + fields[i].getName() + ";");
}
System.out.println("Methods:");
Method[] methods = c.getDeclaredMethods();
for (int i = 0; i < methods.length; ++i) {
System.out.print("\t");
printModifiers(methods[i].getModifiers());
System.out.print((methods[i].getReturnType()).getName()
+ " " + methods[i].getName() + "(");
Class[] params = methods[i].getParameterTypes();
for (int j = 0; j < params.length; ++j) {
System.out.print(params[j].getName());
if (j != 0 && j != params.length - 1) {
System.out.print(", ");
}
}
System.out.println(");");
}
}
}
Here's the output of the Example3 application:
------------------------ Name: Hippopotamus Superclass: java.lang.Object Interfaces: Fields: private java.lang.String yawnAdjective; Methods: void yawn(); ------------------------ Name: DancingHippopotamus Superclass: Hippopotamus Interfaces: Fields: Methods: void dance(); ------------------------ Name: java.util.ArrayList Superclass: java.util.AbstractList Interfaces: java.util.List java.lang.Cloneable java.io.Serializable Fields: private transient [Ljava.lang.Object; elementData; private int size; Methods: private void RangeCheck(int); public void add(intjava.lang.Object); public boolean add(java.lang.Object); public boolean addAll(intjava.util.Collection); public boolean addAll(java.util.Collection); public void clear(); public java.lang.Object clone(); public boolean contains(java.lang.Object); public void ensureCapacity(int); public java.lang.Object get(int); public int indexOf(java.lang.Object); public boolean isEmpty(); public int lastIndexOf(java.lang.Object); private synchronized void readObject(java.io.ObjectInputStream); public java.lang.Object remove(int); public java.lang.Object set(intjava.lang.Object); public int size(); public [Ljava.lang.Object; toArray(); public [Ljava.lang.Object; toArray([Ljava.lang.Object;); public void trimToSize(); private synchronized void writeObject(java.io.ObjectOutputStream); ------------------------ Name: java.lang.String Superclass: java.lang.Object Interfaces: java.io.Serializable java.lang.Comparable Fields: private [C value; private int offset; private int count; private static final long serialVersionUID; public static final [Ljava.io.ObjectStreamField; serialPersistentFields; public static final java.util.Comparator CASE_INSENSITIVE_ORDER; Methods: public char charAt(int); public int compareTo(java.lang.Object); public int compareTo(java.lang.String); public int compareToIgnoreCase(java.lang.String); public java.lang.String concat(java.lang.String); public static java.lang.String copyValueOf([C); public static java.lang.String copyValueOf([Cint, int); public boolean endsWith(java.lang.String); public boolean equals(java.lang.Object); public boolean equalsIgnoreCase(java.lang.String); public [B getBytes(); public void getBytes(intint, [B, int); public [B getBytes(java.lang.String); private [B getBytes(sun.io.CharToByteConverter); public void getChars(intint, [C, int); public int hashCode(); public int indexOf(int); public int indexOf(intint); public int indexOf(java.lang.String); public int indexOf(java.lang.Stringint); public native java.lang.String intern(); public int lastIndexOf(int); public int lastIndexOf(intint); public int lastIndexOf(java.lang.String); public int lastIndexOf(java.lang.Stringint); public int length(); public boolean regionMatches(intjava.lang.String, int, int); public boolean regionMatches(booleanint, java.lang.String, int, int); public java.lang.String replace(charchar); public boolean startsWith(java.lang.String); public boolean startsWith(java.lang.Stringint); public java.lang.String substring(int); public java.lang.String substring(intint); public [C toCharArray(); public java.lang.String toLowerCase(); public java.lang.String toLowerCase(java.util.Locale); public java.lang.String toString(); public java.lang.String toUpperCase(); public java.lang.String toUpperCase(java.util.Locale); public java.lang.String trim(); public static java.lang.String valueOf(char); public static java.lang.String valueOf(double); public static java.lang.String valueOf(float); public static java.lang.String valueOf(int); public static java.lang.String valueOf(long); public static java.lang.String valueOf(java.lang.Object); public static java.lang.String valueOf(boolean); public static java.lang.String valueOf([C); public static java.lang.String valueOf([Cint, int);
Well, that's a lot of information. To get at this information, the
Example3 class uses java.lang.Class and the
reflection API. Other aspects of the reflection API can be used not
just to get information about a type, but to actually invoke methods or
alter fields.
So how can you take advantage of java.lang.Class and
reflection in your designs? In general, you should avoid using
reflection in your designs. Reflection is intended for special cases
like JavaBeans builder tools, object serialization mechanisms, object
inspectors, debuggers, and so on. Reflection is useful in situations in
which you have absolutely no idea what's coming. When a programmer
drops a JavaBean into a bean builder, for example, the builder hasn't a
clue about the class of the bean. The builder must use reflection to
introspect the bean class to discover its class, its properties, its
methods, and so on. Because the bean builder has no idea what's coming,
it must use reflection to figure out how to use the beans it is given.
One situation in which you may know what's coming, but will still want
to use java.lang.Class and possibly the reflection API, is
when you are creating an instance of a class loaded into a different
name space. One of the main reasons for using class loaders and
dynamic extension is so your program doesn't have to know at compile
time all the classes and interfaces it will load and use at runtime.
Although you should prefer designs in which you assume that dynamically
loaded objects will implement a known interface or descend from a known
class, in order to instantiate an object of the dynamically loaded class, you'll
still have to use either Class.newInstance() or the
newInstance() method of class
java.lang.reflect.Constructor().
Whenever possible, you should design programs such that they know
what's coming to a sufficient extent that objects can be used without
consulting instanceof or reflection. In cases where you
need to ask an object, Can you do a particular thing for me?, you
should choose instanceof over reflection to make the
query.
Creative uses of java.lang.Class
To every rule, of course, there are exceptions, and this is also true
of the rule that you should always strive to design code that knows
what's coming. Occasionally, I have encountered a few creative uses of
runtime class information that I felt didn't negatively impact
flexibility and that made for a good design. In these situations, the
code doesn't know what's coming, but, nevertheless, probably represents
the best way to offer the services provided.
The most common examples of reasonably-designed Java classes that don't
know what's coming are collection classes. Collection classes accept
references of type Object to add to their collection, so
they can be used with any type of object. Since Java objects all share
a common base class (java.lang.Object), and since Java
doesn't have templates like C++, accepting Object
references in the add() method probably is the best way to
design collection classes in Java.
For another example of a useful class that doesn't know what's coming,
take a look at this ObjectSorterclass:
// In file rtci/ex4/ObjectSorter.java
import java.util.*;
public class ObjectSorter {
private HashMap hm = new HashMap();
public void add(Object o) {
Class key = o.getClass();
if (hm.containsKey(key)) {
ArrayList value = (ArrayList) hm.get(key);
value.add(o);
}
else {
ArrayList value = new ArrayList();
value.add(o);
hm.put(key, value);
}
}
// Returns an iterator for all the Class objects
public Iterator getClassIterator() {
return (hm.keySet()).iterator();
}
public Collection getObjects(Class key) {
return (Collection) hm.get(key);
}
}
This ObjectSorter class was inspired by a class originally
designed by Larry O'Brien and ultimately presented by Bruce Eckel in
the "Design Patterns" chapter of his book, Thinking in Java.
(My version of the class uses Java 2 collections and follows my own
naming sensibilities.) Class ObjectSorter sorts objects
passed to its add() method based on class, by placing
objects into a HashMap using the objects'
Class object as a key.
Here's an application that uses ObjectSorter:
// In file rtci/ex4/Example4.java
import java.util.Iterator;
import java.util.Collection;
class Example4 {
public static void main(String[] args) {
ObjectSorter os = new ObjectSorter();
os.add(new String("Hi"));
os.add(new String("There"));
os.add(new String("!"));
os.add(new String("What's"));
os.add(new String("Happening"));
os.add(new String("?"));
os.add(new Object());
os.add(new Object[3]);
os.add(new Object[3]);
os.add(new Object[3]);
os.add(new Object[2]);
os.add(new Object[2]);
os.add(new Example4());
os.add(new Example4());
os.add(new Example4());
os.add(new Example4());
Iterator classIt = os.getClassIterator();
while (classIt.hasNext()) {
Class key = (Class) classIt.next();
Collection col = os.getObjects(key);
String className = key.getName();
int objectCount = col.size();
System.out.println(className + ": " + objectCount);
}
}
}
The Example4 application prints:
[Ljava.lang.Object;: 5 java.lang.String: 6 java.lang.Object: 1 Example4: 4
Example4 demonstrates that the ObjectSorter
is able to assign objects into bins by class. Note that all five
one-dimensional arrays of Object share the same class,
even though some are of different lengths. The length of an array does
not affect its class -- just its dimensionality and element type. (The
string "[Ljava.lang.Object" is a type descriptor that
means one-dimensional array of element type
java.lang.Object.) Example4 itself uses
runtime class information when it calls getName() on the
Class object to print out the name.
Guidelines
To summarize the advice given in this article, here are four
guidelines:
Try to keep the types of your variables as high
up the inheritance hierarchy as possible.
This guideline encourages you to treat objects as generically as
possible, which in turn encourages you to take advantage of dynamic
binding and polymorphism. When the type of a reference is a supertype
of the actual class of the referenced object, the JVM will use dynamic
binding to locate the correct implementation of a method you invoke on
that reference.
Prefer polymorphism and dynamic binding over instanceof and downcasting.
This guideline encourages you to program in the object-oriented way,
letting polymorphism and dynamic binding work for you. A telltale sign
of code that is disobeying this fundamental rule of thumb is a series
of if-else statements doing instanceof
tests.
Prefer code that 'knows what's coming.'
This guideline counterbalances the above guidelines, stating that
although you should make the type of your variables as far up the
inheritance hierarchy as possible, you shouldn't make them so far up
that you can't use the object without downcasting. You should give
variables the type furthest up the inheritance hierarchy that still
offers the methods you need to manipulate the object. That very type is
the type of object you know is coming.
Use instanceof to ask 'What can you do for me?' and
downcasting to access the functionality.
When it comes time to ask the question, What can you do for me?
prefer instanceof over reflection. You may know you have a
reference to some subclass of Animal and may invoke
methods declared in Animal on that object. But you still
may want to also invoke playFetch() on the object if it is
a Dog. Rather than using reflection to look for a
playFetch() method, use instanceof to see if
the object really is a Dog. Or perhaps better yet, use
instanceof to see if the object implements the
PlaysFetch interface.
Once you determine that an object is an instance of some class or
interface in which you are interested, use downcasting -- not reflection --
to get at the interesting methods. For example, once you determine
you have an Animal object that implements the
PlaysFetch interface, don't use reflection to invoke
playFetch() on the Animal reference. Instead,
downcast the Animal reference to PlaysFetch,
and invoke playFetch on the PlaysFetch
reference.
In short, don't use reflection for mainstream designs. Use it only for things like bean builders, object serialization mechanisms, object inspectors and debuggers.
Next month
In next month's Design Techniques article, I'll talk
about designing with static members.
A request for reader participation
I encourage your comments, criticisms, suggestions, flames -- all kinds
of feedback -- about the material presented in this column. If you
disagree with something, or have something to add, please let me know.
You can either participate in a discussion forum devoted to this material or e-mail me directly at bv@artima.com.
About the author
Bill Venners has been writing software professionally for 12 years.
Based in Silicon Valley, he provides software consulting and training
services under the name Artima
Software Company. Over the years he has developed software for the
consumer electronics, education, semiconductor, and life insurance
industries. He has programmed in many languages on many platforms:
assembly language on various microprocessors, C on Unix, C++ on
Windows, Java on the Web. He is author of the book: Inside the Java
Virtual Machine, published by McGraw-Hill.
Reach Bill at bv@artima.com.
This article was first published under the name Design with Runtime Class Information in JavaWorld, a division of Web Publishing, Inc., January 1999.
|
Sponsored Links
|