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Guidelines
The main point of advice given in this article is:
If you need an object, make an object. Restrict your use of class variables and methods to defining utility methods and implementing special kinds of access policies for objects and primitive types stored in class variables. Although not a pure object-oriented language, Java is nevertheless object-oriented to a great extent, and your designs should reflect that. Think objects.
Next month
Next month's Design Techniques will be the
last. I'll soon begin writing a book based on the Design
Techniques material, Flexible Java, and will place that
material on my Web site as I go. So please follow that project along
and send me feedback. After a break of a month or two, I'll be back at
JavaWorld with a new column focused on Jini.
A request for reader participation
I encourage your comments, criticisms, suggestions, flames -- all kinds
of feedback -- about the material presented in this column. If you
disagree with something, or have something to add, please let me know.
You can either participate in a discussion forum devoted to this material or e-mail me directly at bv@artima.com.
About the author
Bill Venners has been writing software professionally for 12 years.
Based in Silicon Valley, he provides software consulting and training
services under the name Artima
Software Company. Over the years he has developed software for the
consumer electronics, education, semiconductor, and life insurance
industries. He has programmed in many languages on many platforms:
assembly language on various microprocessors, C on Unix, C++ on
Windows, Java on the Web. He is author of the book: Inside the Java
Virtual Machine, published by McGraw-Hill.
Reach Bill at bv@artima.com.
This article was first published under the name Design with Static Members in JavaWorld, a division of Web Publishing, Inc., February 1999.
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